:: 
              writing advice
              
              
 sitcom 
              writing advice
                  
 
              beginning
                  
 
              practice
                  
 
              know your characters
                  
 
              structure
                  
 
              dialogue & visuals
                  
 
              plants & pay-offs
                  
 
              re-writing & reading
              
              
 sketch 
              writing advice
                  
 
              format & layout
                  
 
              themes & ideas
                  
 
              re-writing
                  
 
              why write sketches?
              
              : sitcom 
              writing advice
              
              beginning
              
              So, you've had an idea for a Situation Comedy? You need to ask yourself 
              a few basic questions. Is it viable? What are its themes? Who are 
              its characters? Where is it set?
              
              The easiest one to answer is this last one - it is probably the 
              first thing you know. Perhaps you've identified a niche, something, 
              somewhere, that no-one else has thought of. Beware, original settings 
              do not necessarily make for brilliant comedy. Some of the best (and 
              most successful) sitcoms do not have original settings - Men Behaving 
              Badly, Only Fools and Horses or Father Ted. What sets them apart 
              is their characters.
              
              But also, and perhaps more importantly, they have clearly defined 
              themes. Men Behaving Badly is just that, laddish blokes and how 
              they affect their own environment. Fools and Horses clearly states 
              its themes: This time next year, we'll be millionaires. Father Ted 
              is about the foolishness of organised religion.
              
              Again though, these themes are for nothing without engaging characters. 
              And engaging does not have to mean likeable. In fact, likeable sitcom 
              characters are boring. Gary and Tony, Basil Fawlty, Richie and Eddie, 
              Captain Mainwaring, Del Boy, Alan B'Stard and so on, are all engaging 
              but not entirely likeable. 
              
              Judging whether your sitcom is viable may not seem like your job. 
              You might think that that decision lies with a Producer or a Commissioning 
              Editor, but if you don't know if it is sustainable, then they certainly 
              won't want to know. Can you outline at least six plots (thumbnail 
              ideas will do)? Or even twelve? Can you design sub-plots around 
              each character, or pairings of characters? But the best way to know 
              if it is viable is to write a series of episodes (for more reasons 
              than one). If you can't be bothered with this, then you might just 
              as well give up now. To be a writer, you DO need to write (duh!).
              
              
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              practice
              
              If you are unsure how to write a sitcom or how it should be structured, 
              try writing someone else's work. Long running, clearly defined series 
              are the best. Try an episode of The Simpsons, or Seinfeld(these 
              will make excellent calling cards if you are trying to get on to 
              a long running show, but do not write an episode of the show you 
              want to write for). American sitcoms are structured differently 
              to British ones, so this is a beneficial exercise for many reasons. 
              
              
              Plot the episode, perhaps using cards, dividing it clearly into 
              plot points, or act divisions if necessary. The act divisions on 
              US shows work in a different way to ours - the end of Act One should 
              present a character with a situation it seems impossible to resolve, 
              and Act Two is generally a set piece of resolution.
              
              The act divisions in commercial UK sitcoms seem to be there for 
              the most part to accommodate commercials. It is not a bad idea to 
              follow the US model, even for a commercial UK sitcom.
              
              Characters that are not part of the main plot, should either be 
              disregarded, or given sub-plots. Sub-plots can serve the main plot, 
              or offer support to it, by showing a different point of view, or 
              just providing extra jokes.
              
              Keep asking yourself questions like: Can I see this as an 
              episode of this show? Or Would Elaine really say that? This way 
              you will get to know these characters, and this will help you get 
              to know your own characters later. When the script is at a stage 
              you are happy with, do not discard it - it will serve as an excellent 
              sample of your writing abilities, and demonstrate that you know 
              how to write for established shows.
              
              
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              know your characters
              
              This all depends on your working method. If you are anally retentive, 
              then you will want to write complicated character bibles, charting 
              each person's life, which school they went to, who they have or 
              haven't loved, or even their curriculum vitae. If you are anally 
              expulsive, you will want to pour things onto your blank page and 
              discover your characters this way.
              
              Each way is equally valid, but a word to the anal expulsive - a 
              little planning will go a long way. Even if you just write a short 
              paragraph for each main character, this will help focus you. I find, 
              without focus, characters lack focus. Even if the person on the 
              written page is different from the one in the brief outline, you'll 
              find the exercise valuable. 
              
              Characters should really dictate plot, not vice versa. Pro-active 
              characters are like characters you hate, much more interesting than 
              the passive guy who follows the flow. However, that is not to say 
              plot should not influence character at all. It's a fine line.
              
              I find that the best way to get to know your characters is to put 
              them in different situations and see how they react. The easiest 
              way to achieve this is to write three of four draft episodes and 
              watch them develop. Then go back and look at Episode One and see 
              how you can implement what you have learnt.
              
              Remember, plot arc in character development is just as important 
              as in plot - so don't make them exactly the same, allow them development. 
              I would be very surprised if you do not learn anything by doing 
              this. Also, it tests the project's viability. With four episodes 
              in draft form, you have an awful lot of material to work with - 
              even if you end up distilling all four into the first episode.
              
              You will also find that you prefer writing for particular characters 
              in favour of others. I'm sure Father Dougal was much more fun to 
              write than Mrs Doyle. In fact, I seem to remember Lineham and Matthews 
              mentioning she became harder and harder to develop as the series 
              progressed. 
              
              If you find that important characters are pushed into the periphery 
              by the flamboyance of your favourite, try pairing them, and see 
              what develops. You might discover something completely new about 
              both of them. Even if this is just a test scene, it cannot do any 
              harm.
              
              Peripheral characters are very important, so do not under-estimate 
              them. Kochanski in Red Dwarf became a catalyst that developed Kryten. 
              Guests in the hotel make Basil much more funny. Watch an episode 
              of Father Ted, and examine the peripheral characters in that. Bishop 
              Brennan (stern, scary, imposing), Father Stone (the most boring 
              man in the world) or even the Dancing Vicar. Each one has an over-emphasised 
              trait, and this is an excellent tool with which to work.
              
              Indeed, your main characters should follow this model too:- take 
              one trait and exaggerate it. Basil is consummately rude, Lister 
              is a slob, Alan B'Stard is a bastard, Captain Mainwairing is a pompous 
              fool. Indeed, it is always worth studying Dad's Army. A true ensemble 
              piece, with clearly defined characters throughout.
              
              Make your characters engaging, even if they are not likeable. Also, 
              remember that not likeable does not mean irritating - we must at 
              least be able to empathise with them, if not truly understand them.
              
              It's also worth looking at John Sullivan's work, and not just Only 
              Fools and Horses. Dear John has just been released on video, and 
              also try and watch Citizen Smith.
              
              
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              structure
              
              If you are unsure how a sitcom should be structured, the best thing 
              I can advise is to sit down and watch several episodes of The Young 
              Ones, with a view to deconstructing it. This is a Media Studies 
              tool which means you examine how, and why, certain methods are being 
              adopted. The Young Ones is a deliberate exercise in breaking sitcom 
              conventions. At the time (and still) it broke a lot of the traditional 
              models, and in doing so, invented some new ones.
              
              When you know what's being broken, then you have learnt the traditional 
              model. Look out particularly for the role reversals, the non-linear 
              narrative, the irrelevant sketches, the lack of closure. If you 
              can't be bothered to do this, then try reading this 
 
              essay 
              - it's an academic one (written by me in 1995) and is interspersed 
              with pretentious kak, but it's worth a look.
              
              Don't just break conventions for the sake of it. Your format and 
              structure should be true to itself.
              
              Last Of The Summer Wine (or any Roy Clarke comedy) has a very defined 
              format, and even if you hate the shows, you should look at them 
              and deconstruct them. 
              
              If you are writing specifically for a commercial channel, I do suggest 
              you try and adopt the US model (it is not imperative), but I think 
              there seems to be a swing towards it at the moment (at least on 
              the ITV networks, and this isn't necessarily wise either).
              
              
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              dialogue & visuals
              
              Good dialogue is extremely important. Voice is even more important.
              
              By this, I mean each character should have a distinct voice, should 
              speak slightly differently to every other character. I don't necessarily 
              mean accents, or different level of intelligence, more they should 
              have a different rhythm, a different means of delivery.
              
              Listen to the characters on Father Ted. Ted himself is quite lucid, 
              Dougal won't use long words, Jack barks monosyllabically, and Mrs 
              Doyle is fond of repetition.
              
              Dialogue should be as realistic as possible, or at least as realistic 
              to its own situation. The surreal fantasy world of Bottom demands 
              a different kind of dialogue and voice to Is It Legal?. If you want 
              to use 'bad' language, do so, so long as it is relevant. The restrictions 
              on swear words are crumbling by the day (good thing) as we become 
              less sensitive to everyday language on TV. However, there are ways 
              around it, if it becomes a problem. Invent unique words and phrases 
              that serve your purpose. Look at smeg. Before Red Dwarf who had 
              heard it? I'm particularly fond of Pump as an exclamation, or Vas 
              Deferens as a truly derogatory term (look it up in a medical dictionary).
              
              Keep it simple. If you can use two words to say it instead of seven, 
              then do so. 
Succinct is sacrosanct. Unless of course, you 
              have a long winded character. Keep it relevant to the moment. Again, 
              this does not mean you should not have lucid characters, but don't 
              bore us with over-written poetry.
              
              One liners are great, but don't live for them. The comedy should 
              come first from the characters, then from the situation. If you 
              can write one-liners that seem natural, that's the best thing. Don't 
              write around a great line. A great line should be hilarious, but 
              only in context. If the joke is good on its own - fine, but if it 
              is better because of what sandwiches it, then that's best.
              
              Do not overlook the importance of visuals. That doesn't just mean 
              slapstick violence, but more subtle visual jokes can be funnier 
              than your best-constructed line. Remember, TV is a visual medium, 
              and so use it to your advantage. If you can say it with pictures, 
              do so. If your character is a slob don't inform us of this through 
              the mouths of your other characters, demonstrate it to us. Have 
              him eat his own armpit gunk. 
Demonstrate, don't explain.
              
              Nuances - perhaps this should really be in the characters section. 
              However, nuances, I think, are very important, and will make your 
              characters seem more real. You could let an actor discover the nuance, 
              but it may help them if you write it, even if they subsequently 
              reject it. Try not to let your people just sit there and talk. Make 
              them be doing something. Even if they are eating, try and make it 
              unique to that character. Have her eat chocolate spread from the 
              jar with her finger, or make him contort in his chair for no reason. 
              Perhaps she has an irritating habit of sniffing a lot. Even if you 
              only mention it in your first character description, it will be 
              taken on board by actors.
              
              The same goes for description of visual style - directors will take 
              note, even if it is to disregard it as a possibility. More and more 
              sitcoms are moving out of the studio, and so directors may have 
              a free hand with which to play (oo er).
              
              
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              plants & payoffs
              
              These are as important in comedy as anywhere else. Flatter your 
              audience by making them remember things. Dramas with a good twist 
              will always have had the plant, and the pay-off comes when you realise 
              what's going on.
              
              This is a good tip if you want a strongly plotted episode, but it 
              works equally effectively as a joke. For excellent examples of this 
              look at Fawlty Towers, in particular, an episode like The Hotel 
              Inspectors.
              
              Plants and pay-offs are paramount to any farce. See also Joking 
              Apart or Some Mother's Do 'Ave 'Em. They can be much more subtle 
              as well. Be creative. 
              
              
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              re-writing & 
              reading
              
              No matter how much you hate it, or how lazy you are, re-writing 
              is of utmost importance. Identify weakness in plot, badly written 
              characters, unintentional lulls in the action, jokes that could 
              be improved or just plain boring spelling mistakes. Make the script 
              a joy to read, and you have won half the battle. 
              
              If you feel a joke can be done better, play around with it. If you 
              find a character is doing nothing in the scene, find something for 
              them to do - or delete them if they are totally irrelevant. Read 
              your own work. If you find you are bored with it, try and pep up 
              the reading experience. But always know when to stop. Too much could 
              kill the flow, or detract from the experience.
              
              Try reading other people's scripts - preferably ones that have been 
              produced. This doesn't mean transcripts that someone has kindly 
              typed up and uploaded onto the Internet for you. If possible, get 
              hold of shooting scripts (visit 
 
              Drew's Script-O-Rama), 
              see what's been removed and re-arranged. Ideally you should try 
              and see the drafts that lead to the final shooting script, and try 
              and identify weaknesses before moving on to the next draft. 
              
              The Bottom scripts are available, as are a selection of Red Dwarf 
              ones. Reeves & Mortimer sketch books are around (at least for 
              The Smell Of 
 ), and I know A Bit of Fry And Laurie were published 
              too. Even if these are sketch shows, you can still see work in progress. 
              If you have to search for the material, then do so, it can only 
              benefit your writing.
              
              
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              : sketch writing 
              advice
              
              format & layout
              
              Layout is not as important as you might think, especially when it 
              comes to sketch writing. As long as you follow a few simple rules, 
              you should be okay. The idea of a standard layout serves merely 
              as a guideline with regards to the length of the sketch. Usually, 
              a page will equal a minute of screen time.
              
              WITHOUT NEEDING TO REFORMAT A STANDARD WORD PROCESSOR PAGE:-
              
              Scene headings stand on a separate line, and include details such 
              as INTERIOR (INT.), EXTERIOR (EXT.), The Setting (A BAR), Time of 
              Day (DUSK) and maybe Time of Year. 
              
              Scene description stand alone, and it may be good to distinguish 
              it from other text by italicising. 
              
              Character names, either underlined or bold, on a separate line.
              
              Character direction in brackets beneath this. 
              
              Dialogue.
              
              EXAMPLE:-
              
              
Int. Bar. Dusk. Winter.
              
              The bar is quiet, and empty, with only a few lone DRINKERS slouched 
              on stools, and a BARMAN idly polishing glasses. He is very bored.
              
              BARMAN
              (looks up)
              Anyone want a drink?
              
              
No-one responds.
              
              BY REFORMATTING:-
              
              Set your right border to half the page i.e., about 7. 
              Scene headings should be in
 bold, and set up as before. 
              On a separate line, 
italicise any scene description. 
              Character names and direction sit on the same line as dialogue.
              
              
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              themes & ideas
              
              It may sound stupid, but explore as many ideas and themes as possible. 
              It doesn't hurt to have a bulging file full of ideas, just so long 
              as they are in some sort of written form. Even if you are unhappy 
              with the sketch as it stands, atleast it's written.
              
              DON'T GET IT RIGHT, GET IT WRITTEN.
              
              Once it is written, only then can you know if it is right. A written 
              piece is much easier to re-write than an unwritten one (duh!).
              
              A good tip is to write your central idea down, then brainstorm around 
              it with other sub-ideas. For instance, you want to write about an 
              Assassin who has become a pacifist. You might want to chart how 
              he arrived at his new belief system, and brainstorm situations that 
              lead him to the final punch line, where he kisses his potential 
              target. I thought this sounded incredibly anal to begin with, but 
              some cajoling from a potential producer endeared the idea to me.
              
              Short of ideas? Listen to people and watch them. Even if they themselves 
              are not funny, they might inspire you. Also, people in inappropriate 
              situations are always good - e.g. Pissed Surgeons, Claustrophobic 
              Astronauts, or Altruistic Lawyers.
              
              Never set out to create catchphrases. These should be borne out 
              of situations, never written around. Paul Whitehouse and Harry Enfield 
              never do this. Character first, not catchphrase. Also, don't be 
              afraid to explore the tragic side of your characters - look at Ted 
              and Ralph or The League Of Gentleman. This will make them more rounded 
              and subsequently more fun to write.
              
              
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              re-writing
              
              It may sound trite, but re-writing is very important, if a little 
              irritating. However, you can tinker with something too much, so 
              be careful to strike the right balance. Graham Lineham and Arthur 
              Matthews re-wrote every episode of Father Ted at least eight times.
              
              It is much easier to revise something the length of a sketch. Not 
              every line has to be a gag, but it helps if every line is working 
              towards the gag. Don't waste time on unnecessary material, even 
              if it is funny - it must be funny in context.
              
              Also, don't try and drag out a sketch, even if it is tempting. Make 
              it as short as it needs to be, not as long as you can make it. Sketches 
              often lose their appeal if they are too long. Big Train fell into 
              this trap. The excellence of the ideas was sometimes lost in the 
              non-judicious editing. That wasn't necessarily a fault of the writing 
              though.
              
              Context is very important. Whatever sketch show you are writing 
              for will have its own themes and strands. The sketches written for 
              Smith & Jones are much different to those written for Hale & 
              Pace. If you are writing on spec, study old episodes, and try to 
              emulate the style, but not rehash old ideas. If you are writing 
              for a new show, you may have seen a pilot, which will help, but 
              if you have a good producer, you will be given a good idea of what 
              they are looking for.
              
              
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              why write sketches?
              
              Sketches are a useful tool for two reasons. One, they are a veritable 
              mine of material, and the writing of a short sketch may be an inspiration 
              for an entire sitcom. Absolutely Fabulous was based on a single 
              French & Saunders sketch. I myself have written a speculative 
              sitcom based on a sketch in a batch of material.
              
              Second, if you are a new writer, the best place to find work is 
              on a show that needs a good turnover of material. Sketch shows do 
              - and often times, producers are very willing to look at material 
              from new writers. Also, sketches don't always take such an obvious 
              form. Segments on The Big Breakfast or the Jack Doherty Show have 
              to be written, and this is good breeding ground for new talent. 
              Also, The Day Today was essentially a sketch show, albeit with a 
              rather more structured format.
              
              A batch of well-written sketches can also be a good calling card. 
              I got my first commission based on a speculative collection sent 
              to Talkback. A Producer (Victoria Pile) got to see a copy and invited 
              me to write on Smack The Pony. I structured the batch as an episode 
              of a fictional series - do not send Harry Enfield characters to 
              Tiger Aspect for example, it may well not be read for copyright 
              reasons. Everything I submitted was original work, and appealed 
              to Vicki because it showed that I understood the notion of a show's 
              format. What I submitted had nothing to do with her show, but it 
              did win a commission.
              
              
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